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Sunday, March 25, 2012

Mass Effect 3 Review (Xbox 360)

The final moments of Mass Effect 3 have regrettably become the centerpiece of the franchise, when instead we should be r4i gold appreciative of the extraordinary adventure--one of science fiction's finest.
his letter comes late, far too late to make a difference that will change anyone's mind about what's happened to you, to the universe. It's over, Tali. It's all over and I'm not entirely sure how to move on.

In the shadow of everything that has fallen, everything we built, all I can think about is you. I don't usually drink, but I'd spent most of the night having a few beers and blasting through missions, wondering how long it would take, how much more I'd need to play in order to start wording some form of reaction. You see, I've grown up. I've grown busy, tired. Sometimes, playing these games, I feel too old. I don't believe they can make a difference to me, to anyone anymore. There are plenty of other things I should have done yesterday. Things that didn't include saving the universe...

Or failing to.

But while I promised to write something, I never expected it would be a letter to you. Never thought I'd feel the need to applesale.asia apologize for my actions, for everyone's actions. After hundreds of hours of missions and battles and saves, I was impatient. Hasty. After the turians and krogans had been settled, I was burnt out. I wanted answers. I did what everyone else has done. I played the game looking toward the end.

Your mask. It's the only thing I see now. Your mask against the valley that would have gazed into your living room window. I wanted to catch you. I dream of it constantly, of barely holding onto you. Your arms raised against the sky. And then I'm falling and I can't wake up.

After you died, I turned off my console. I sat quietly for a long time.

Your death defined me in the end. Not the image of a small boy, not my final moments. Not whether the reapers won or lost. It was you. Everyone who fought with me. I don't know if I ever told you about me and Thane. It doesn't matter now. I couldn't save anyone and that is my burden.

You see, for the first time since I began playing rpg's, began playing video games, a death, your death, a fictional character's death defined my actions, defined who I am and how I play. I played recklessly after you died; I let no one live that I could manage to kill or allow to be killed. I attacked at half military readiness. I wanted blood, Tali. I wanted to be punished. I wanted to die.

I'm sorry, Tali. I'm so, so sorry.

I'm starting a new file today, a different one, a hopeful one. I haven't found you yet, and that's ok for now. I'm taking my time, this time. I know where you are. I remember the glowing life at the edge of the map where they told me the quarians required aid. I'm nervous about how it will feel, to know what I've done. To see you again. In any other world, at any other time, burberryonsale.be ability to find you again would be my salvation. That's what “Press Start” has always been. Salvation. But it isn't this time. It's daunting to hear you surviving in other stories. I can't watch them. I can't watch you. Not until we're together again, sitting on the edge of that cliff, dreaming a different dream of home.

I'll try to save you this time. And the next time. And the time after that. It won't change what I've done. Nothing will change the choice I made, and the experience of those consequences. It isn't just a game replayed anymore. It's choice. And I chose wrong. I've heard so many complaints about the meaninglessness of it all and it makes me ill. That anyone could attempt to render these choices empty is horrifying. I was responsible for you in life and death, and I'll never forget that.

Forever Yours,

Much of what I can say, of what anyone can say about Mass Effect 3 has already been said. This wasn't a new game we intended to interrogate about graphics or gameplay. Like long time friends, we know. We understand. Aside from a mild haircut, and some new jewelry, we, as friends, flow into the ever familiar. We are here for the story.

However, what's regrettably become the centerpiece of one of the most successful video game franchises in history isn't whether or not we've been on an extraordinary adventure. It's whether or not the final moments of Mass Effect 3 define Bioware's success or failure with this final installment. While I believe in and respect the gaming community as some of the most passionate, proactive, and responsible consumers when it comes to their consumption of media, I disagree with the ultimate judgment of the ending. What they've done with their displeasure is a sight to behold, and I still look forward to the forthcoming DLC, to see how Bioware handles this unprecedented tilt in the relationship between player and creator.

My stance on this is to simply share, as sincerely as possible, how this game created one of the most the important connections I've ever had to a character, across any medium, and affected me in ways that are now ingrained in me as a listener, player, and human being. If science fiction is the means by which we define our humanity, then Bioware succeeded, not only diegetically within the conflicts and relationships of the story, but non-diegetically, in our relationship to the game itself. What is it to feel truly guilty, to experience morality and judge ourselves by our actions in a fictitious world? When I walked away from the game, I wasn't gauging promises and follow-throughs-- I was truly considering the choices I'd made and how to remedy them. How to play again. How to move on. And that's truly a feat worth celebrating.

Saturday, March 24, 2012

DIY Repair: iPhone 4 “People Can’t Hear Me, I Can’t Hear Other People”

We all heard about iPhone 4′s “death grip” and antenna issue when it was first launched. There’s another serious hardware issue which is affecting many iPhone 4 users.

This common issue plaguing iPhone 4 users is “people cannot hear me or I cannot hear the other party when I make calls on my iPhone 4.”
What are the symptoms? While on a call:
  • The other side cannot hear you
  • You cannot hear the other person
  • You experience both the issues above
On initial troubleshooting, it sounds like a microphone or earpiece issue. However, the odd thing is that all your voice applications like voice recorder and Skype can pick up your voice without applesale.asia any problem. Some say it has something to do with the proximity sensor but somehow no iOS update is able to resolve this issue.
One idiotic way to temporarily rectify the problem is by shaking the iPhone vigorously while you are on a call. Sounds crazy but it does work for some people.
There are already discussion threads here and here from Apple’s website but nothing has resolved this problem except by getting a replacement from the Apple store – if you are covered by a warranty.
If your iPhone has this problem there’s a DIY fix you can try.
WARNING: Proceed at your own risks. We are not responsible for any damage you might done to your phone.
1. Take apart your iPhone 4 and remove the logic board. There are plenty of tutorials on ifixit.com you can refer to.

2. Remove the upper EMI shield as shown in the photo above.

3. Take note of the small chip circled in red next to the A4 processor. This is the audio compiler chip which is likely the source of this problem. Most chips used on modern logic boards are called BGA (Ball Grid Array) chip. If it’s not mounted properly or if there’s problem with the solder, it will cause conductivity issues.

4. With this tutorial, we will attempt to put a slight pressure on this chip to improve the conductivity between the chip and the logic board. Try to find a masking tape or similar material and place it on top of the chip. Try not to make it too thick or too thin.

5. Once the tape is in place then reassemble the EMI shield and make sure it’s secure.
6. Reassemble your iPhone 4 and make a test call. If all is well your iPhone should work normally again.
We also provide this as a service but we either replace the chip if it’s broken or reball and remount the chip. The latter ensures that it will not happen again.
Good luck and share your experience below if you tried this repair.

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Wednesday, March 21, 2012

February 2012 PSN Top Sellers: The Simpsons, Escape Plan Soar

Last month was a big one for PlayStation Network games! Not only did we see a ton of great new downloadable PS3 titles, but the launch of PS Vita saw PSN flooded with new digital offerings. Starting this month, we’re introducing a new list to show what games topped the digital PS Vita charts.

On PS3, our hats are off to The Simpsons Arcade Game for debuting at the top spot! This long-awaited PS3 port of the coin-op co-op classic delivered nostalgic beat em’ up action peppered with obscure Simpsons references. In PS Vita’s world, Sony’s own Santa Monica Studio delivered a bonafide hit with the charming Escape Plan. And in the rest of the charts, Final Fantasy dominated PS3 Add-Ons, PS one Classics, and PSP categories…just in time for this week’s Spring Fever Final Fantasy franchise sale!

What games did you pick up in February? Did the PS Vita impact your PS3 playtime? What games do you think will top the charts in March? Share your thoughts and we’ll see you next month to break down the March PSN Top Sellers!
Top 20 PSN and PS3 Full Games

1) The Simpsons Arcade Game – Woo-hoo! This classic arcade game hit PSN in Feburary after decades in console gaming limbo.
2) Gotham City Impostors
3) The House of the Dead III
4) Shank 2 – The sequel to one of the craziest 2D action games ever won gamers over with hugely improved graphics, more responsive combat, and an addictive new co-op mode.
5) NFL Blitz
6) NBA JAM: On Fire Edition
7) inFAMOUS: Festival of Blood
8) Grand Theft Auto IV
9) Jak and Daxter Collection – Naughty Dog’s PS2 heroes arrived in style on the PS3 with three of the best 3D platformers ever made.
10) Real Steel
11) Sonic CD
12) Madden NFL 12
13) Resident Evil 4
14) Mass Effect 2 – Mass Effect 2’s resurgence on the Top 20 hints that players were busily preparing for Mass Effect 3’s PSN release on March 6th.
15) Mortal Kombat Arcade Kollection
16) Shadow of the Colossus
17) Castle Crashers
18) Worms Ultimate Mayhem
19) PAYDAY: The Heist
20) Dungeon Defenders
Top 10 PS Vita Games

1) Escape Plan
2) Super Stardust Delta
3) Tales From Space: Mutant Blobs Attack
4) Ultimate Marvel vs Capcom 3
5) Plants vs. Zombies PS Vita
6) Rayman Origins
7) UNCHARTED: Golden Abyss
8) Ninja Gaiden Sigma Plus
9) Hustle Kings PS Vita
10) Dynasty Warriors Next

Top 5 PS3 Add-Ons

1) Final Fantasy XIII-2 – Opponent: Lightning & Amodar
2) Battlefield 3 – Back to Karkand
3) FINAL FANTASY XIII-2 – Noel’s Outfit: Battle Attire
4) Battlefield 3 – SPECACT Kit & Dog Tag Bundle
5) Gran Turismo 5 – Car Pack 3


Top 5 PSone Classics

1) Final Fantasy VII (PS3/PSP)
2) Final Fantasy VI (PS3/PSP)
3) Twisted Metal 2 (PS3/PSP)
4) Final Fantasy IX (PS3/PSP)
5) Resident Evil 2 (PS3/PSP)


Top 5 PSP Games

1) Final Fantasy Tactics: The War of the Lions
2) Monster Hunter Freedom Unite
3) Mega Man Maverick Hunter X
4) NBA 2K12 PSP
5) Dissidia 012[duodecim] Final Fantasy

Saturday, March 10, 2012

360 multi builder 0.83 download multi builder 0.83 by rogero multibuilder 0.83 tutorial

Developer Rogero has released an updated version of 360 Multi Builder which makes it to version 0.83 in this released he has added Support for building ECC image for Slim/Trinity updated to Dash 14717/14719 (CB9230) and Updated DashLaunch to latest version 2.32.

Changelog:

Added Support for building ECC image for Slim/Trinity updated to Dash 14717/14719 (CB9230)

Updated DashLaunch to latest version 2.32 (Respect to c0z for his great work and it’s so sad indeed to see him leave).

Download 360 Multi Builder v0.83
 

Wednesday, March 7, 2012

Squirt DUAL NAND PCB 16 Mbyte PCB

- NAND 16 Mbytes on board
- Pullup 10KOhm resistor on board (jumper enable)
- CE_A - Chip select original nand on board (clip installation)
- CE_B - Chip select of the on board NAND
- Two ZIF connectors, support other modchip (progskeet etc.)
- Squirt NAND PCB is compatible with any RGH Chip

Preamble:
Squirt360 DUAL NAND firmware introduce these nice features:
a. AFTER 23th FEBR 2012 THE BITSTREAM SUPPORT THE “NO TRACK CUT” of
SOUTHBRIDGE!!!
b. CHIP SELECT BY SOFTWARE: Thanks to the 4 pads expansion ports on SQUIRT we are able
to manage the NAND CHIP selection without using any SWITCH or any other tool. Squirt is
able to RESET the SOUTH BRIDGE and switch the NAND all by software.
With bitstream after 24th februarly “Only” on squirt 1.0 green pcb we have the CE_A to
primary nand connected to a leg of the XILINX… pls. check diagram.
c. SWITCH OFF OF GLITCH: The switch off of glitch hack is made all by software. Is no logner
necessary to interrupt the GND!! We remember that interrupt the GND to switch off
GLITCH MODCHIPS is very very dangerous, the POWER is every time connected and the
user can damage the console because GND can exit from any other wire!!!
For the GLITCH HACK installation and the SPI NAND wire installation NECESSARY for this kind of
application you should refer to the SUPPORT AREA of WWW.SQUIRT360.COM at this link
http://www.360squirt.com/support.php
Material you need to perform a DUAL NAND in this tutorial:
1‐ A SQUIRT MODCHIP: Right now in the market there is GREEN SQUIRT 360 and a WHITE /
BLACK version with BGA XILINX COOL RUNNER on board… All are compatible and the
difference is only the main IC!
Squirt 1.0 (green pcb)
SQUIRT 1.2 (black pcb)
2‐ SQUIRT NAND PCB 16MBYTE: we used in this tutorial the NAND PCB 16 Mbyte from
PROGSKEET TEAM, the first easy to use available in the market right now and quite
cheaper. Squirt team will release soon another NAND PCB with all the pads on board.
Is also possible to adapt this tutorial for any other NAND 16 Mbyte solution! Se the
alternative in the last chapter of this tutorial.
3‐ OPTIONAL A NAND CLIP KIT: We use the www.360‐clip.com NAND clip. Only necessary for
who like to don’t connect wires to 360 NAND IC. The RED pcb in the picture is no longer
necessary if you use the pads on SQUIRT NAND PCB 16 MBYTE.
4‐ SQUIRT PROGRAMMER: Cheaper, easy to use, full integrated with SQUIRT COOL RUNNER,
allow to manage the UPDATE of the PRIMARY and SECONDARY NAND without open the
console! Just plug the 15 PIN FCC cable and go.
We remember that if user update the ORIGINAL DASHBOARD is necessary EVER to PATCH
AGAIN the SECONDARY NAND! Remember that!
Note: Of course you can use any SPI / JTAG programmer if you have one.
IMPORTANT NOTE!
ORIGINAL NAND = ORIGINAL FIRMWARE = SQUIRT RGH OFF
SECONDARY NAND = ALTERNATIVE DASHBOARD = SQUIRT RGH ON
Don’t install PATCHED firmware on PRIMARY NAND!

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