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Saturday, March 31, 2012

R-SIM IV Unlock iPhone 4 Baseband 4.11.08

Yesterday I posted about the R-SIM III unlock for iOS 5 iPhone 4S for different basebands but the most waited basband 4.11.08 was not supported by R-SIM III. Today Eachsupplier updated on their website mentioning it a good news for those iPhone users who have been stuck on baseband 4.11.08 ever since iOS 5 was released. After release of R-SIM III the Team behind R-SIM III is finally able to provide unlocking solution for iPhone 4S on all basebands, the new R-SIM IV will be released within 10 days from today that could be used to unlock baseband 4.11.08 on iPhone 4.

You can check this link for further detail and to check the status of availability of R-SIM4.

Below are the few lines that are mentioned on official R-SIM 4 website:

Good News for every people who is stucked at 4.11.08 IOS 5,

The long time waiting is over, After released the R-SIM II for iphone 4S IOS 5.0 5.0.1 and R-SM III for iphone 4S IOS 5.1

Our R-SIM IV is designed for unlocking iphone 4, and R-SIM IV will be available in 10 days.

As mentioned on the website R-Sim IV will be available to buy for $59 very soon, currently showing out of stock status. This has definitely provided a hope for iPhone 4 users who are waiting for 4.11.08 unlock solution. Join my blog below so that I can update you as soon as the R-SIM IV is available for purchase.

Wednesday, March 28, 2012

iPhone 4 Unlock R-SIM IV for Baseband 4.11.08 Coming within 2 Weeks?

Question:
iPhone 4 unlock named ‘R-SIM IV’ for Baseband 4.11.08 coming within 2 weeks?
Answer:
If the claims made by the company who developed the R-SIM for unlocking iPhone 4S is true,coachonsale.cc then it’s very likely that it will come out soon.
We posted yesterday about the information being posted on their Taobao page.
Yesterday, they channeled the updated information diorcheap.co.uk on their website:
“Good News for every people who is stucked at 4.11.08 IOS 5,
The long time waiting is over.
Our R-SIM IV is designed for unlocking it, and R-SIM IV will be available in 10 days.
Now we accept review request from famous site.
Email to sales@eachsupplier.com with the email belongs to your site like XXX@yoursite.com, normal email will be ignored.”

Tuesday, March 27, 2012

5 Ways a Hunger Games Video Game Could Work, Killer Kids and All

Sooner or later, we're going to get a video game based on The Hunger Games. No film can be as popular as this one, raking in just under $155 Million opening weekend, and not bring a huge amount of tie-in products in its wake, video games included.

As KPCC's Matthew DeBord notes, there are a lot of potential problems with making a video game that centers on kids killing other kids in brutal bloodsport. But if handled properly, a video game based on the world of The Hunger Games could be amazing for all the same reasons the books are.

There are gonna be some Hunger Games spoilers in here, so if you haven't read the first book or seen the first movie, consider yourself warned. I'll also allude to things in the second and third books, but I'll keep those allusions vague.

There are indeed already video games that wear the Hunger Games brand—Adam Atomic's The Hunger Games: Girl on Fire presents a fun and arcade-y iOS romp shooting Tracker Jackers as Katniss. It remains unclear what The Hunger Games Adventures on Facebook is all about, but I'm doubtful it will be a bold and intense re-creation of the games themselves. We've yet to hear a peep about any major studio daring to do something with the brand.

Surely that is in part because the deck would be stacked against any big-budget developer making a Hunger Games game. Video games' perception in the public eye has become tainted to the point that making a video game, any video game, about kids killing other kids could simply be a non-starter, no matter how well-executed the game itself might be.

That said, I truly think that if handled properly, a Hunger Games video game could be smart, intense, emotional and provocative. It could be the kind of game that everyone plays, and everyone talks about. In other words, it could be just like Suzanne Collins' books.

Here are 5 ways that a Hunger Games video could work.
Don't Base It On Katniss' Story

Between the book and the movie, the story of Katniss, Peeta, and the 74th Hunger Games is pretty well covered. But that's okay! There have been 73 Hunger Games before Katniss', and most of them are never discussed in the books. Anything could have happened!

Full size
As Batman: Arkham Asylum proved, a video game that is tied to a franchise without being tied to a specific movie release gives its developers the luxury of time and creative freedom. There will be at least two more Hunger Games films, and they'll doubtless be released over the next 2-3 years at least. That's more than enough time to develop a great video game, and if the team isn't tied to one of the films, they'll have a much better chance of making a game that's interesting.

What's more, that whole time, people will be really pumped up about anything related to The Hunger Games. There's no need to rush a game out, or to tie it directly to one of the books. I can think of few things less interesting than a video game in which I simply control Katniss as she sneaks through the woods and reenacts the events of the first book.

By making a video game about the event The Hunger Games but not the book The Hunger Games, the game's writers would be free to build a whole new experience with all-new characters. They could set up a similarly dark, impossible set of circumstances, and focus on characters from one of the other districts. The first book is easily the strongest of the three books, mainly because there is so much uncertainty and tension. What is going to happen? What are these Hunger Games all about? Who will survive? How could this possibly end happily?

All of those questions feel less pressing in subsequent books, as the scope of the story by necessity grows broader and broader. By setting a game during an earlier, unknown Hunger Games, those initial questions could become vital once more.

Sunday, March 25, 2012

Mass Effect 3 Review (Xbox 360)

The final moments of Mass Effect 3 have regrettably become the centerpiece of the franchise, when instead we should be r4i gold appreciative of the extraordinary adventure--one of science fiction's finest.
his letter comes late, far too late to make a difference that will change anyone's mind about what's happened to you, to the universe. It's over, Tali. It's all over and I'm not entirely sure how to move on.

In the shadow of everything that has fallen, everything we built, all I can think about is you. I don't usually drink, but I'd spent most of the night having a few beers and blasting through missions, wondering how long it would take, how much more I'd need to play in order to start wording some form of reaction. You see, I've grown up. I've grown busy, tired. Sometimes, playing these games, I feel too old. I don't believe they can make a difference to me, to anyone anymore. There are plenty of other things I should have done yesterday. Things that didn't include saving the universe...

Or failing to.

But while I promised to write something, I never expected it would be a letter to you. Never thought I'd feel the need to applesale.asia apologize for my actions, for everyone's actions. After hundreds of hours of missions and battles and saves, I was impatient. Hasty. After the turians and krogans had been settled, I was burnt out. I wanted answers. I did what everyone else has done. I played the game looking toward the end.

Your mask. It's the only thing I see now. Your mask against the valley that would have gazed into your living room window. I wanted to catch you. I dream of it constantly, of barely holding onto you. Your arms raised against the sky. And then I'm falling and I can't wake up.

After you died, I turned off my console. I sat quietly for a long time.

Your death defined me in the end. Not the image of a small boy, not my final moments. Not whether the reapers won or lost. It was you. Everyone who fought with me. I don't know if I ever told you about me and Thane. It doesn't matter now. I couldn't save anyone and that is my burden.

You see, for the first time since I began playing rpg's, began playing video games, a death, your death, a fictional character's death defined my actions, defined who I am and how I play. I played recklessly after you died; I let no one live that I could manage to kill or allow to be killed. I attacked at half military readiness. I wanted blood, Tali. I wanted to be punished. I wanted to die.

I'm sorry, Tali. I'm so, so sorry.

I'm starting a new file today, a different one, a hopeful one. I haven't found you yet, and that's ok for now. I'm taking my time, this time. I know where you are. I remember the glowing life at the edge of the map where they told me the quarians required aid. I'm nervous about how it will feel, to know what I've done. To see you again. In any other world, at any other time, burberryonsale.be ability to find you again would be my salvation. That's what “Press Start” has always been. Salvation. But it isn't this time. It's daunting to hear you surviving in other stories. I can't watch them. I can't watch you. Not until we're together again, sitting on the edge of that cliff, dreaming a different dream of home.

I'll try to save you this time. And the next time. And the time after that. It won't change what I've done. Nothing will change the choice I made, and the experience of those consequences. It isn't just a game replayed anymore. It's choice. And I chose wrong. I've heard so many complaints about the meaninglessness of it all and it makes me ill. That anyone could attempt to render these choices empty is horrifying. I was responsible for you in life and death, and I'll never forget that.

Forever Yours,

Much of what I can say, of what anyone can say about Mass Effect 3 has already been said. This wasn't a new game we intended to interrogate about graphics or gameplay. Like long time friends, we know. We understand. Aside from a mild haircut, and some new jewelry, we, as friends, flow into the ever familiar. We are here for the story.

However, what's regrettably become the centerpiece of one of the most successful video game franchises in history isn't whether or not we've been on an extraordinary adventure. It's whether or not the final moments of Mass Effect 3 define Bioware's success or failure with this final installment. While I believe in and respect the gaming community as some of the most passionate, proactive, and responsible consumers when it comes to their consumption of media, I disagree with the ultimate judgment of the ending. What they've done with their displeasure is a sight to behold, and I still look forward to the forthcoming DLC, to see how Bioware handles this unprecedented tilt in the relationship between player and creator.

My stance on this is to simply share, as sincerely as possible, how this game created one of the most the important connections I've ever had to a character, across any medium, and affected me in ways that are now ingrained in me as a listener, player, and human being. If science fiction is the means by which we define our humanity, then Bioware succeeded, not only diegetically within the conflicts and relationships of the story, but non-diegetically, in our relationship to the game itself. What is it to feel truly guilty, to experience morality and judge ourselves by our actions in a fictitious world? When I walked away from the game, I wasn't gauging promises and follow-throughs-- I was truly considering the choices I'd made and how to remedy them. How to play again. How to move on. And that's truly a feat worth celebrating.

Saturday, March 24, 2012

DIY Repair: iPhone 4 “People Can’t Hear Me, I Can’t Hear Other People”

We all heard about iPhone 4′s “death grip” and antenna issue when it was first launched. There’s another serious hardware issue which is affecting many iPhone 4 users.

This common issue plaguing iPhone 4 users is “people cannot hear me or I cannot hear the other party when I make calls on my iPhone 4.”
What are the symptoms? While on a call:
  • The other side cannot hear you
  • You cannot hear the other person
  • You experience both the issues above
On initial troubleshooting, it sounds like a microphone or earpiece issue. However, the odd thing is that all your voice applications like voice recorder and Skype can pick up your voice without applesale.asia any problem. Some say it has something to do with the proximity sensor but somehow no iOS update is able to resolve this issue.
One idiotic way to temporarily rectify the problem is by shaking the iPhone vigorously while you are on a call. Sounds crazy but it does work for some people.
There are already discussion threads here and here from Apple’s website but nothing has resolved this problem except by getting a replacement from the Apple store – if you are covered by a warranty.
If your iPhone has this problem there’s a DIY fix you can try.
WARNING: Proceed at your own risks. We are not responsible for any damage you might done to your phone.
1. Take apart your iPhone 4 and remove the logic board. There are plenty of tutorials on ifixit.com you can refer to.

2. Remove the upper EMI shield as shown in the photo above.

3. Take note of the small chip circled in red next to the A4 processor. This is the audio compiler chip which is likely the source of this problem. Most chips used on modern logic boards are called BGA (Ball Grid Array) chip. If it’s not mounted properly or if there’s problem with the solder, it will cause conductivity issues.

4. With this tutorial, we will attempt to put a slight pressure on this chip to improve the conductivity between the chip and the logic board. Try to find a masking tape or similar material and place it on top of the chip. Try not to make it too thick or too thin.

5. Once the tape is in place then reassemble the EMI shield and make sure it’s secure.
6. Reassemble your iPhone 4 and make a test call. If all is well your iPhone should work normally again.
We also provide this as a service but we either replace the chip if it’s broken or reball and remount the chip. The latter ensures that it will not happen again.
Good luck and share your experience below if you tried this repair.

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Wednesday, March 21, 2012

February 2012 PSN Top Sellers: The Simpsons, Escape Plan Soar

Last month was a big one for PlayStation Network games! Not only did we see a ton of great new downloadable PS3 titles, but the launch of PS Vita saw PSN flooded with new digital offerings. Starting this month, we’re introducing a new list to show what games topped the digital PS Vita charts.

On PS3, our hats are off to The Simpsons Arcade Game for debuting at the top spot! This long-awaited PS3 port of the coin-op co-op classic delivered nostalgic beat em’ up action peppered with obscure Simpsons references. In PS Vita’s world, Sony’s own Santa Monica Studio delivered a bonafide hit with the charming Escape Plan. And in the rest of the charts, Final Fantasy dominated PS3 Add-Ons, PS one Classics, and PSP categories…just in time for this week’s Spring Fever Final Fantasy franchise sale!

What games did you pick up in February? Did the PS Vita impact your PS3 playtime? What games do you think will top the charts in March? Share your thoughts and we’ll see you next month to break down the March PSN Top Sellers!
Top 20 PSN and PS3 Full Games

1) The Simpsons Arcade Game – Woo-hoo! This classic arcade game hit PSN in Feburary after decades in console gaming limbo.
2) Gotham City Impostors
3) The House of the Dead III
4) Shank 2 – The sequel to one of the craziest 2D action games ever won gamers over with hugely improved graphics, more responsive combat, and an addictive new co-op mode.
5) NFL Blitz
6) NBA JAM: On Fire Edition
7) inFAMOUS: Festival of Blood
8) Grand Theft Auto IV
9) Jak and Daxter Collection – Naughty Dog’s PS2 heroes arrived in style on the PS3 with three of the best 3D platformers ever made.
10) Real Steel
11) Sonic CD
12) Madden NFL 12
13) Resident Evil 4
14) Mass Effect 2 – Mass Effect 2’s resurgence on the Top 20 hints that players were busily preparing for Mass Effect 3’s PSN release on March 6th.
15) Mortal Kombat Arcade Kollection
16) Shadow of the Colossus
17) Castle Crashers
18) Worms Ultimate Mayhem
19) PAYDAY: The Heist
20) Dungeon Defenders
Top 10 PS Vita Games

1) Escape Plan
2) Super Stardust Delta
3) Tales From Space: Mutant Blobs Attack
4) Ultimate Marvel vs Capcom 3
5) Plants vs. Zombies PS Vita
6) Rayman Origins
7) UNCHARTED: Golden Abyss
8) Ninja Gaiden Sigma Plus
9) Hustle Kings PS Vita
10) Dynasty Warriors Next

Top 5 PS3 Add-Ons

1) Final Fantasy XIII-2 – Opponent: Lightning & Amodar
2) Battlefield 3 – Back to Karkand
3) FINAL FANTASY XIII-2 – Noel’s Outfit: Battle Attire
4) Battlefield 3 – SPECACT Kit & Dog Tag Bundle
5) Gran Turismo 5 – Car Pack 3


Top 5 PSone Classics

1) Final Fantasy VII (PS3/PSP)
2) Final Fantasy VI (PS3/PSP)
3) Twisted Metal 2 (PS3/PSP)
4) Final Fantasy IX (PS3/PSP)
5) Resident Evil 2 (PS3/PSP)


Top 5 PSP Games

1) Final Fantasy Tactics: The War of the Lions
2) Monster Hunter Freedom Unite
3) Mega Man Maverick Hunter X
4) NBA 2K12 PSP
5) Dissidia 012[duodecim] Final Fantasy

Saturday, March 10, 2012

360 multi builder 0.83 download multi builder 0.83 by rogero multibuilder 0.83 tutorial

Developer Rogero has released an updated version of 360 Multi Builder which makes it to version 0.83 in this released he has added Support for building ECC image for Slim/Trinity updated to Dash 14717/14719 (CB9230) and Updated DashLaunch to latest version 2.32.

Changelog:

Added Support for building ECC image for Slim/Trinity updated to Dash 14717/14719 (CB9230)

Updated DashLaunch to latest version 2.32 (Respect to c0z for his great work and it’s so sad indeed to see him leave).

Download 360 Multi Builder v0.83
 

Wednesday, March 7, 2012

Squirt DUAL NAND PCB 16 Mbyte PCB

- NAND 16 Mbytes on board
- Pullup 10KOhm resistor on board (jumper enable)
- CE_A - Chip select original nand on board (clip installation)
- CE_B - Chip select of the on board NAND
- Two ZIF connectors, support other modchip (progskeet etc.)
- Squirt NAND PCB is compatible with any RGH Chip

Preamble:
Squirt360 DUAL NAND firmware introduce these nice features:
a. AFTER 23th FEBR 2012 THE BITSTREAM SUPPORT THE “NO TRACK CUT” of
SOUTHBRIDGE!!!
b. CHIP SELECT BY SOFTWARE: Thanks to the 4 pads expansion ports on SQUIRT we are able
to manage the NAND CHIP selection without using any SWITCH or any other tool. Squirt is
able to RESET the SOUTH BRIDGE and switch the NAND all by software.
With bitstream after 24th februarly “Only” on squirt 1.0 green pcb we have the CE_A to
primary nand connected to a leg of the XILINX… pls. check diagram.
c. SWITCH OFF OF GLITCH: The switch off of glitch hack is made all by software. Is no logner
necessary to interrupt the GND!! We remember that interrupt the GND to switch off
GLITCH MODCHIPS is very very dangerous, the POWER is every time connected and the
user can damage the console because GND can exit from any other wire!!!
For the GLITCH HACK installation and the SPI NAND wire installation NECESSARY for this kind of
application you should refer to the SUPPORT AREA of WWW.SQUIRT360.COM at this link
http://www.360squirt.com/support.php
Material you need to perform a DUAL NAND in this tutorial:
1‐ A SQUIRT MODCHIP: Right now in the market there is GREEN SQUIRT 360 and a WHITE /
BLACK version with BGA XILINX COOL RUNNER on board… All are compatible and the
difference is only the main IC!
Squirt 1.0 (green pcb)
SQUIRT 1.2 (black pcb)
2‐ SQUIRT NAND PCB 16MBYTE: we used in this tutorial the NAND PCB 16 Mbyte from
PROGSKEET TEAM, the first easy to use available in the market right now and quite
cheaper. Squirt team will release soon another NAND PCB with all the pads on board.
Is also possible to adapt this tutorial for any other NAND 16 Mbyte solution! Se the
alternative in the last chapter of this tutorial.
3‐ OPTIONAL A NAND CLIP KIT: We use the www.360‐clip.com NAND clip. Only necessary for
who like to don’t connect wires to 360 NAND IC. The RED pcb in the picture is no longer
necessary if you use the pads on SQUIRT NAND PCB 16 MBYTE.
4‐ SQUIRT PROGRAMMER: Cheaper, easy to use, full integrated with SQUIRT COOL RUNNER,
allow to manage the UPDATE of the PRIMARY and SECONDARY NAND without open the
console! Just plug the 15 PIN FCC cable and go.
We remember that if user update the ORIGINAL DASHBOARD is necessary EVER to PATCH
AGAIN the SECONDARY NAND! Remember that!
Note: Of course you can use any SPI / JTAG programmer if you have one.
IMPORTANT NOTE!
ORIGINAL NAND = ORIGINAL FIRMWARE = SQUIRT RGH OFF
SECONDARY NAND = ALTERNATIVE DASHBOARD = SQUIRT RGH ON
Don’t install PATCHED firmware on PRIMARY NAND!

Tuesday, March 6, 2012

Word frist Monster introduces Immersion in-ear headphone for spot

The former Massachusetts governor said he found the president's failure to make the mission clear one of the "most disturbing and hard to explain" elements of Obama's tenure. Though American troops may have a hard time finding clarity in their mission, Romney said, he fully understood its purpose to be helping Afghan forces to achieve sovereignty and security. However, he continued, "We will not, we will not be able to hand on a silver platter their freedom. They will have to fight for that, earn it, keep the Taliban from taking it away from them. But we've given them that opportunity. We need to finish the job of passing it off to them, and bring our troops home as soon as humanly possible."

This is to fend off the expected glut of tablet PCs running Windows 8 that are expected to hit the market this summer when Microsoft officially launches the next version of its OS. Microsoft opened up the Developer Preview of Windows 8 this week.I don’t like online trophies, it’s why I didn’t bother getting Resistance 2′s platinum. Since I only enjoyed co-op. I think that if there are online trophies for the platinum, then they should have either offline alternatives (like with bots, only requiring twice as many kills or something) or stuff like that.

"“They want to create the interface, and they wanted to work with the cable guys to manage bandwidth across the TV and broadband pipeline,” said another anonymous source in the NY Post article. The battle here seems to be Apple TV vs the cable TV and network TV industry -- all of whom want to offer they're own rollout of streaming services to "cash in" on the next big wave. GigaOm draws a different sword though, saying "The key bit of tension here appears to be that the networks and distributors expect Apple to license their content for a new range of TV devices. They don’t want to build free apps that would just help Apple sell devices without getting paid for them, believing that those apps could potentially cannibalize their broadcast and cable TV audiences."

FAEF can offer the iPads below cost because it will arrange for the iPads to be shipped back back at the end of the lease, which it can then resell. That frees up cash that FAEF can reward beats by dre with in the form of upfront discounts. Those discounts are larger if they lease the iPads for two years, when they still retain more of their value, rather than three.

Terrific. Maintenance on Thursday woulda been a non-issue with me, cuz I had work that day. Maintenance tommorrow, OTOH, will be rather inconvenient, since while I sometimes work on Sunday, I’m not this week. so I’m gonna be home and won’t be able to access the PSN :( Why couldn’t they have delayed the maintenance by one additional day so it happened on Monday, instead?

Monday, March 5, 2012

How to upgrade your psp from CFW5.50 gen d3 to 6.39

Neur0n has released CFW 6.39 Minimum Edition for 01g, 02g model! A Custom Firmware for the latest official firmware 6.39.  It seems nobody is faster than neur0n, or can you beat him?
A Big thanks to neur0n, he is the best!
Developers notes:

- Features –– Support Unsigned Homebrew.
– Support Extra module ( = plugins ).
– Support ISO mount with M33driver , NP9660driver , OEdriver , NormalDriver and MEdriver.
– Support UMD video.
– Support converted PSX(PS1) game and custom DOCUMENT.DAT.– Unlock 480×272 avc video.
– Unlock max display brightness lenel without AC adapter.
– Unlock ExtraMemory for Homebrew ( slim only ).
– Unlock Slim color in XMB.(need to prepare bmp file )

– Support USB battery charging.
– Support CPU speed control.
– Support hide PIC0.PNG and PIC1.PNG option.
– Support Flash0/1/2/3/UMD mount with USB.
– Support fake region.
– Support Battery EEPROM option in recovery menu.

– Support to load Unsignated module.
– Support to load packed ( with Dark_AleX’s psp-packer ) module.
– What is this?–
This is CFW work on PSP1000 and PSP2000.
The degree of stability is still unknown.
Please test it on your own and refer to different people’s test reports.
From 5.00M33 » OK
From 5.50GEN » OK(may need to edit version.txt)
From 5.50Prometheus » OK(may need to edit version.txt)
From 6.20TN-D » OK
From 6.20PRO-Before » Error
From 6.35PRO-Before » Error
From 6.20PRO-B5 » OK
From 6.35PRO-B5 » OK
–How to Install–
First, you need to install CFW or HEN in your PSP.
1. copy UPDATE folder at ms0:/PSP/GAME/.
2. Put 6.39 official update at ms0:/PSP/GAME/UPDATE/639.PBP .
3. Run installer from xmb.
– features –
Hold R trigger and turn on the psp, you can enter recovery menu.
Hold Home button and turn on the psp, you can Boot OFW.
– Credit –
This CFW is based Dark_AleX’s 5.00M33.
And usbdev.prx is his own.
–History–
v2
– Fixed freeze bug when try to connect to PSN.
v1
– First release.
– Fixed RecoveryMenu text.
– Fixed ExtraMemory bug.
– Changed NetworkUpdates default value.
– Source code optimization.
DOWNLOAD

Thursday, March 1, 2012

Solar v4.1 PS3 Homebrew 3D Screensaver Update is Released

Following up on my previous update, today I have released an update to Solar v4.1 PS3 homebrew 3D screensaver with the changelog below.

Download: Solar v4.1 PS3 Homebrew 3D Screensaver




Solar v4.1 PS3 Homebrew 3D Screensaver Changelog:

  • Added .TTF fonts, themable "font1.ttf & font2.ttf" in theme folder.
  • Added more camera freedom, WIP.
  • Added a new UI with moving buttons, gauge and speakers.
  • Moved all info to a centralized location thanks to new UI.
  • Freed up some more memory.
  • Added faster MP3 selection, just hold down.
  • Added Higher resolution Images, now more loaded from HDD.
  • Fixed MP3 long names... thanks DeanK.
  • Added PARAM.HIP... thanks Opium2K.
  • Removed some bugs.

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